Sunday, December 13, 2009

Final Report: Results from Accessing Curriculum Through Technology Tools (ACTTT), a Model Development Project.

Johanson, J. Clark, L. Daytner, K. and Robinson, L. (2009). Final Report: Results from Accessing Curriculum Through Technology Tools (ACTTT), a Model Development Project. Retrieved from ERIC (ED504739).


Summary/Analysis

This article reports a study that was conducted in Canton, Illinois. The Center for Best Practices in Early Childhood, a research and development unit within the College of Education and Human Services at Western Illinois University. The center used a model development project called Accessing Curriculum through Technology Tools (ACTTT). The main goal of the ACTTT was to demonstrate and evaluate a technology model for students with disabilities in primary elementary school classrooms (K-2) and have all be successful in the general curriculum. The technology tools used in ACTTT included hardware, such as computers, digital cameras, digital microscopes, video cameras, printers, scanners and adaptive devices; software used for writing, graphing, mapping, authoring, graphics, and concept development; and the Internet. The six objectives that guided the development and testing of the project were to develop, test, and demonstrate the ACTTT model in randomly-selected classrooms, provide training on the ACTTT model to site teachers, collect data on participating children and teachers, provide information to families, to develop ACTTT products based on tested classroom technology-based activities, and to disseminate information about ACTTT.


The amount of technology used in these elementary school classrooms were fantastic. I know as kindergarten teacher I would love the training and support that the teachers received to assist their students with learning how to use different technology tools. One strength of the project was the realistic expectations of the researchers. They set goals for students to learn and use the technology tool with success that were not unreasonable. All teachers and principles saw positive results from the study.



Relevant Quotes/Concepts

Both literature and practice point to the important benefits of integrating technology into the K-2 curriculum. A single computer can be used by an individual child, two or three children, or a

larger group of children, thereby leading to increased positive social interactions. Adding technology tool applications to an array of children's educational experiences enhances access, learning, attention, communication, and social skills.” (4)


“Using a computer and appropriate software can help children develop critical thinking,

problem solving, creativity, and mathematical thinking.” (5)


“Technologies can assist children with moderate to severe disabilities function in inclusive settings and hold a key to promote active learning skills rather than passive attendance or absorption of knowledge.” (6)


Technologies can assist children with moderate to severe disabilities function in inclusive settings and hold a key to promote active learning skills rather than passive attendance or absorption of knowledge.” (6)


Text Sources

Clements, D. H. (1999a). The effective use of computers with young children. In J. V. Copley (Ed.), Mathematics in the early years. Reston, VA: National Council for Teachers of Mathematics.


Clements, D. H. (1999b). Young children and technology. In Dialogue on Early Childhood Science, Mathematics, and Technology Education. Washington, DC: American Association for the Advancement of Science, Project 2061.

Retrieved October 14, 2005, from the World Wide Web: www.project2061.org/publications/earlychild/online/experience/clements.htm


Higgins, K., & Boone, R. (1997). Technology for students with learning disabilities: Educational applications. Austin, TX: Pro-Ed.


Lewis, R., Graves, A., Ashton, T., & Kieley, C. (1998). Word processing tools for students with learning disabilities.

Learning Disabilities Research and Practice, 13(2), 95-108.


1 comment:

Less is More said...

Using a computer and appropriate software can help children develop critical thinking,problem solving, creativity, and mathematical thinking. <-- Along with some helpful E learning tools, the child's comprehension can be maximized and can gain more information in short period of time.

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