DeAguilera, Miguel (2003, October). Video games and education. ACM Computers in Entertainment, 1 (1), 1-13.
This article discusses the complex yet useful understanding of video games and education. The content also discusses a critical review of previous research on the subject; and some conclusions on the advantages of using video games for educational purposes and as teaching and learning tools.
Tuesday, September 29, 2009
Video Games and Education
Labels:
critical review,
education,
education reform,
media effects,
video games
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