Gee, J. (2003). What video games have to teach us about learning and literacy. N.Y., N.Y.: Palgrave Macmillan.
This book questions the ways in which video game culture can help reinforce learning and literacy with the digital natives. Gee realized that through his eleven-year old son, he could learn from him about the world of gaming and how this was promoting ideas of problem solving, critical thinking, and creative learning. He decided to compile his research in this book in an effort to share his experiences from Lara Croft and civil disobedience, to Sonic the Hedgehog and cultural models. He shows how video games are powerful learning modalities for shaping identities and what this means for a digital culture.
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